Thanks for all your input, this is my first game so I truthfully had no idea what to expect when making it. I'll work on fixing all that you brought up, please let me know if you find anything else! Also, I sort of forgot to describe the final room which is a big problem on my part, sorry for that.
Gary is very exacting, and I did get stuck when playing the game too, but I actually likes the pattern of delivering dialog in the first couple of scenes using the press_any_key and the tunes. I loved the beep tunes in fact.
The graphics to me are very nice.
It's an atypical adventure game, and I'm not sure if eating the meal is a good thing or a bad thing, when it sends me back to the start. Based on your questions on pan_game variables, I assume that it's a game that involves the player learning facts every playthrough then resetting the game with the meal. But maybe I'm wrong.
Anyway, it's unorthodox, and definitely pay attention to what Gary is saying, but I like the uniqueness of it.
I expected some pretty bad bugs, luckily most of them seemed rather easy to fix! Ah thank you, I did it like that because I preferred taking in the sentence before moving on, so I'm deciding to keep it like that since you like it. I'm glad you like the tunes! I tried making them fit the scenery well, and I love music so that was fun.
When you complete the game, the restarts will make a lot more sense to you. Basically, whenever you "game over" or "die" it just restarts another year, and you'll see why in the final room. I realize it's rather atypical, I wanted to do something sort of unique, I wish I had executed it a little better. But still, thank you very much!
When I was playing it, I thought all those dream-like interludes in a new room were downright annoying, as they didn't seem to have any relevance to the game. Based on your comments, it sounds like eating the meal did not kill you, but sent you back to the start. This was not clear to me and I just continued playing as if it was a new game. Certainly, nothing seemed to have changed.
Now that I know, I think I need to pay more attention to those annoying interludes. Maybe there was something in there that changed each time through. I'm now looking forward to playing the revised version, but won't have time today.
Good luck with the final submission.
It's more of a story-based text adventure, so it's mostly up to your interpretation of what happens but yes, technically the meal does not "kill" you. Everything in the game just makes you restart a year, nothing changes between the runs because I didn't have the time to implement all that, but I did want to do that!
Thank you ^^