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Gary is very exacting, and I did get stuck when playing the game too, but I actually likes the pattern of delivering dialog in the first couple of scenes using the press_any_key and the tunes. I loved the beep tunes in fact. 

The graphics to me are very nice.

It's an atypical adventure game, and I'm not sure if eating the meal is a good thing or a bad thing, when it sends me back to the start. Based on your questions on pan_game variables, I assume that it's a game that involves the player learning facts every playthrough then resetting the game with the meal. But maybe I'm wrong. 

Anyway, it's unorthodox, and definitely pay attention to what Gary is saying, but I like the uniqueness of it.

I expected some pretty bad bugs, luckily most of them seemed rather easy to fix! Ah thank you, I did it like that because I preferred taking in the sentence before moving on, so I'm deciding to keep it like that since you like it. I'm glad you like the tunes! I tried making them fit the scenery well, and I love music so that was fun.


When you complete the game, the restarts will make a lot more sense to you. Basically, whenever you "game over" or "die" it just restarts another year, and you'll see why in the final room. I realize it's rather atypical, I wanted to do something sort of unique, I wish I had executed it a little better. But still, thank you very much!