Act system update:
This technically could be put in “Story Update.” But I should honestly just put this in the ACT update. Little bit ago, I talked about making enneagram psychology a game mechanic. Not sure if a lot of people are familiar with enneagram psychology, but one of the the things about the enneagram is that there’s a thing called “integration” and “disintegration.” “Integration” is the personality you’re assigned to when in health and “disintegration” is the personality you’re assigned to when unhealthy. (I heard disintegration can be healthy, but I don’t know too much info about that.)
But anyways, I’m debating on if I truly want this to be a mechanic since I already have ways to change someone’s emotions.
Story update
So I wanna start off by saying Buckshot roulette and my game have the same message about addiction. However there’s other messages I wanna teach. Like, fear, anger, avarice, sloth… basically the 9 deadly sins haha. I know that everyone thinks of the “7” deadly sins, but in enneagram psychology there’s 9 deadly sins. This is going to sound confusing to some people who don’t know much about the enneagram, but basically there’s 9 deadly sins that are something to really watch out as they are very unhealthy, for example mine was avarice. I think it would be interesting to talk about these in my game.
also there will not be any post tomorrow because I have to go to a wedding. I’m sorry