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(+1)

Great game you have here. Having the main player character be limited in how many times they can attack, or use a special move, is a good concept. However, I do have a few small issues. 

The first is that the attack key is left-click, instead of something on the keyboard like X or C. Also, I feel like losing a level once you run out of battery is kinda lame. Personally, I think it would have been better if the player could continue the level, but the enemies are more fierce, due to the fact that you can't attack them.

Other than that, this is a great game, I like that takes inspiration from older Mega Man games, and its nice that there are multiple weapons you can choose from, although personally, I would have added at least one more weapon.

Thank you for appreciating the concept.

 What’s funny is that I originally wanted to put the attack on C and the jump on space, which I switched at the last moment. I should have set them as alternative keys, my bad.

 I wanted to integrate clicking into the gameplay because the UI is clickable, so I didn’t want to change the player’s posture between the game and the menus. The game over can indeed be frustrating; I could have developed the concept a bit more. Your opinion is relevant, thank you.

 I also wanted to add a katana weapon, with great mobility and life-stealing, but I ran out of time… thank you very much!