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Thank you for appreciating the concept.

 What’s funny is that I originally wanted to put the attack on C and the jump on space, which I switched at the last moment. I should have set them as alternative keys, my bad.

 I wanted to integrate clicking into the gameplay because the UI is clickable, so I didn’t want to change the player’s posture between the game and the menus. The game over can indeed be frustrating; I could have developed the concept a bit more. Your opinion is relevant, thank you.

 I also wanted to add a katana weapon, with great mobility and life-stealing, but I ran out of time… thank you very much!