Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Money

I know that it is an obstacle but I'm Talking about success projects(I mean a project that give a good amount of revenue achieved an player base community and can stand in the market)as long as you invest the money in good way you get more profit.

Control

I Agree working alone make decisions fast since you are the manager/project manager/programmers/etc.. at the same time but that doesn't mean it's the right decision you could be wrong but you won't know cause no one told you "No" and with a team each member will take role

and do it's job without interfering with other members, Yes it may slow down the game progress but at least it will improve quality.

Empire Building

this is what I'm talking about I'm kind of guys  i want to success and grow more for bigger success example: currently my target is to have 100 followers Next 200 Next 500 etc... and in future release on steam, not an easy task but i want to build myself an empire

Career choice

Again agree, Mainly i like programming and problem solving if i have a team it's not necessary to sit back and work as the manager only i can be the Programmer and the manager. Managing people is hard especially if you have lack of communication or others working remotely and for the game progress Set a Deadline having one is better than not having it.


As for money to keep the Studio  sustain  itself you can make a contract with a Publishers or be honest with your employee and tell them that this is not working well and layoff before going bankrupt(it might depend on the contract between you and them).

This is my personal perspective correct me if I'm wrong 

(+1)

I disagree with your starting point, almost all successful games (that I know) tend to outsource, for example, if you are a programmer, you pay for the art, that way the game improves the quality, but you are not tied to paying salaries or assuming the game studio maintenance costs 


Making a game is not the same as managing a studio. Just because you know how to make a game does not mean you have the necessary skills to be the leader of a game studio.

A studio with hired people has fixed monthly costs that are not minor. A single successful game is not capable of maintaining a studio over time.

Having a successful game does not mean that you are going to release a second or third that is successful, there are many, many studios that have had one or two successful games and then have closed because they have not been able to make enough money over time to maintain the costs of the studio.

There are several examples of successful games that have sold well, but if you analyze them, they would barely have been able to cover the costs of a small studio.

I would say you are wrong to undervalue the costs of a game studio. The video game market is a very complex and competitive market, creating better quality games does not mean that you will sell more. You can invest all your profits in a second game, which has a much higher quality than the first and still not sell even half of it.

There are a few examples of very successful games that have allowed successful game studios to be created over time. But there are many and I mean many more examples of the opposite.

i don't have experience nor i know how to manage a studio but how did the 90's and 20's studios survived ?

what is required then if different from now yes but still the same concept right?

(+1)

Many of them didn’t

(+1)

You have to differentiate between something being possible and that something being easy or within reach of anyone.

Running a video game studio is not easy, especially in today's demanding market. That does not mean that it is impossible, but rather, that it is a field that requires a lot of skill and that is not available to everyone, it is not enough to say I will make a video game today and tomorrow I will have a video game studio, even if you have a very successful game.


People who have a moderately successful game do not invest in moving to a studio for two main reasons, personal decision and economic factors.

As I told you before, just because you like it or know how to make games (and have a successful one) does not qualify you to be the leader of a development team, there are different skills involved.
This does not mean that it cannot be done, but rather that it is not for everyone.

The economic factors, as I told you, the cost of keeping a video game studio operational, even a small one, is very different. VS the cost of creating your own video game without paying salaries, rent, etc.

A studio must function like a business, that is, it must produce enough product annually to pay its costs and make a profit. If a game is not successful, you still have to pay salaries, rent, additional staff, such as lawyers or marketing, etc.

Many people don't want to get into managing a company (with all the complications that that means), and are only interested in programming or creating art for a video game.

And you must be aware that creating a video game company, even if you already have one or two famous video games, will not be a guarantee that you will get more successes or that you will even be able to pay your costs.

Again, I'm not saying it's impossible, but it is something complex, requiring many different skills, and not something for everyone., and You're not asking how a video game company can survives, you're asking why a neighbor's son who managed to make a relatively successful game doesn't start his own company. Or so I understood from your question.