Loved the texture work and looks. How were you able to get the player character popping like that (pixelised)? Was it an unlit shader or something? I was able to get the player moving around, but the game stops at about the 2 minutes mark, is this expected or is there a bug?
Viewing post in Misplaced jam comments
Hey! Thank you for playing! The texture looks were made with an URP Unity shader called URP-PSX and making low poly models.
It's actually on purpose that it stops at 2 minute mark because unfortunately I didn't have enough time to implement the player dying sequence and the end screen.
In the menu screen there's a text saying that you need to survive 2 minutes, but it clearly wasn't the original plan for the game. (And i've just seen the text is glitched above the "Exit" button).
I probably will keep doing some updates to the game even after the jam as the game is not complete. Sorry for the long text and again, thanks for playing.