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Tucano Interactive

13
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A member registered Apr 11, 2024 · View creator page →

Creator of

Recent community posts

Hey! I think the instruments you used are mostly responsible for that feeling (strings, brass, woodwinds). It resembles with some ambience music of HK but  I couldn't find the specifc leitmotif I remebered, but is similar to a slower and calmer version of 1:07:25-1:07:31.

A very original idea for this jam! Even so, I believe you managed to convey the northern climate very well.

The sounds of this song take me straight to the north! It's very interesting how the music builds up, exactly as I would imagine in a thunderstorm. If I have anything to say, it's that I wish the song was longer, it seems to end too soon.

Very good! I believe you managed to convey very well the mood of the photo and what you described. I noticed that some people have already said it, but it reminded me a lot of the Hollow Knight soundtrack! Especially at 3:08-3:10 it is very similar to a leitmotif that they use a lot

I loved it! All the songs are good, but if I had to choose a better one, it would be Bioluminescence, it gave me exactly the vibe of the image and the theme.

Thanks! I'm glad you liked the rhythm! I understand from the feedback that there was really a lack of variation, something I will consider for my next songs. I can feel what you said about 3:25, maybe it would be more satisfying to end on the home note

Thanks! I'll consider this feedback for my next songs, I'm glad you liked the vibe!

Thanks for the feedback! It wasn't discouraging, I understand that the song gets repetitive after a certain point. I'm happy to know that I managed to convey the tone and mood I wanted.

Wow, such a unique and original take! I can totally sense that cold mountain atmosphere you were going for. The experimental elements really add to the tension, and you nailed that eerie, unsettling vibe. It feels like the perfect fit for a horror theme. Amazing work!

Thanks for the feedback! I'm really glad you felt the subtle and minimal vibe I was going for. I wanted to keep it simple but immersive, so it's awesome to hear that it resonated with you!

Ah yes, I believe I found all the colors and reached the final part of the game. I just found it a little confusing to understand when you acquire a color.

I liked the idea, I can see a bigger game using drawing mechanics for puzzles...


Hey! Thank you for playing! The texture looks were made with an URP Unity shader called URP-PSX and making low poly models.

It's actually on purpose that it stops at 2 minute mark because unfortunately I didn't have enough time to implement the player dying sequence and the end screen. 

In the menu screen there's a text saying that you need to survive 2 minutes, but it clearly wasn't the original plan for the game. (And i've just seen the text is glitched above the "Exit" button).  

I probably will keep doing some updates to the game even after the jam as the game is not complete. Sorry for the long text and again, thanks for playing.