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This one's pretty interesting once you get into it, but it took me nearly an hour of playing it. The biggest problems are the lack of feedback and explanation of the game mechanics. I did manage to win with about 20 farmers, reaching 250 fat after spamming turns. I'll write a comment on the game's page on how I played it.

I think a nice addition would be to either be able to see the status of all of your villagers, perhaps in a list or on the tax screen or small icons next to their circle. Upon reaching 10+ villagers it became tedious clicking on all of them to figure out which were about to rebel. Drag and drop could also use some feedback such as showing that a unit is held or is following the cursor.

(+1)

I thought people would just give 2-3 turns of no work or no tax rather than figuring out individually which citizen needs it. Regarding the drag and drop, agreed that it could have been a quick but valuable addition. 

Honestly I didn't think anyone would bother playing more than a minute. Thank you so much for your valuable time and feedback.
This took way too much time and mechanically turned out so so so different than I had originally planned that I was ready to give up multiple times in the last few days. Your comment makes me glad I didn't give up and finished it however it turned out.