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Golen

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A member registered Nov 13, 2017 · View creator page →

Creator of

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Wow! Short and sweet but a perfect challenge that really uses every detail in the scene. Great work!

Sorry, it's not really meant to be playable. I was just testing out various items such as the berry trees that have automatic drops.

Hmm, it could be due to how the missions are currently set up. There are 5 chapters that start new chapters upon completion. The two bonus chapters at the bottom could probably reset if you were to complete the main line of missions more than once. My fault for adding a cheeky loop.


Thanks! No itch update just yet, but you shouldn't be able to get stuck in it. The experiment build however has incomplete missions for now.

Elegant storytelling in showing the human impact. I wasn't aware of just how big the monarch migration used to be. Wish I could've seen it.

Thanks for the feedback, and sorry about the ending. I'll try to give it some thought this weekend. The ability to clear the board would probably satisfy for now.

My main artist block is figuring out how to integrate pokemon into the current design. My original concept (in the screenshots) had random chains of pokemon of the same type, but it felt messy. Pokemon evo-lines are short so you'd only ever need like 4 of each base pokemon, yet it'd be fun to complete a pokedex while avoiding clutter. Maybe they could be rewards for quests or be kept in separate boards for specific regions. So goes my thoughts.

Really beautiful work. I keep coming back to play this and the mountain every so often.

Thank you for playing! I really want to find the time to wrap up this game and deliver something complete. If you have any other suggestions, let me know!

Thank you so much for your comment! Really glad you liked it! Comments like this really make to want to keep working on the game and further improve it.

Glad to hear you enjoyed the challenge. The salon is only open for 1 minute each day, yet it can feel surprisingly long when you're super focused.

I keep coming back to play this game every so often. Such a clever idea!

Cute and simple!

Nice work! Really glad you enjoyed it.

Thanks for playing!

During daytime, you can open the item menu and drag items you've purchased onto the customers to give it to them. Some items only work on customers of a certain color, such as hot dogs for red and broccoli for green. Other items boost their patience, speed or tip in a positive way. Some items can only be applied to stations..

Unfortunately, we didn't have time to properly explain the system in-game so it's a bit of a guessing game. Only Lumie, who designed it, understands the mad depths of the system. It is possible to chain items such that a customer stays in the shop for ages, exponentially increasing their tip. With that it's possible to 100% the game in 5 days.

Thanks! I rewrote the employee depth sorting and fixed shop foreground clipping, plus added some more features.

Thanks for the feedback. It seems the drag distance threshold was a bit too small, causing clicks and dragging to get mixed up. I've updated the game with that distance tripled, so hopefully clicks should register a bit better now!

I'm working on making customers walk to the cash register on their own. If an employee is present at the register, it should process the customers in line automatically. Most likely you'd have someone standing there at all times. I'll experiment with how that automation feels with employees being stationed at other spots as well!

Thanks for playing! We're still polishing some details so there may be some updates soon. If you have any suggestions, feel free to share!

Such incredible work for a jam result! Congratulations on reaching top 100!

Very cute idea! It took me a bit to get the grasp of things, although it was pretty funny when my first order glitched through the table and disappeared. Never managed to get a perfect score but I did pick up some decent speed and blazed through a few orders.

Cute puzzler! Managed to push myself into the void, but the reset points were generous. Great music too.

Thanks for the tip, I'll try to patch it! Glad you enjoyed it!

Thank you for your lovely comment! Glad you liked it.

As you probably realized, upgraded stations attract larger customers. They require more work but also earn you more money. Staying on tier 1 and only serving small customers is kind of a cute idea, haha, although it would make the game a bit stale. I better add a symbol that highlights what items you're able to purchase!

Thanks for playing!

As you upgrade the stations they will be able to accommodate larger customers. As your business scales up, so does your scaly customers.

Ah that's a shame, I getcha. I decided to look into the code myself so I did get to read their confessions, and I think I was sorta close! Will hafta check out your post-jam version!

I also ran into two times where a go-to flag fails? "Chianti Q" isn't valid Harlowe syntax for the inside of a macro call." Not sure where the second one was. Also got curious about the secret doctor tag and go-to which could be important to her story.

Cool concept! It took me a while to realize that there were multiple words that could be pressed in some sentences, leading to multiple paths. Lena had a lot of interesting things to say once I found it. There is a nice balance to the crimes vs the benefits.

I'm not sure if the ending works properly. Regardless of conclusions, the scales are always balanced.

The secret is to set up your itch page early and not stress about it the last few hours! We also use itch butler, an automatic deployment system that uploads any of our changes to our repo directly to the itch page.

Great puzzler! The music really puts you in the mood too.

I got stuck on level 1 due to the lower half of the screen not responding, but refreshing the page solved that. Some fullscreen thing probably. After that I got through all of it!

I would love to see how it'd play out if you had to choose to split blocks either horizontally or vertically. That way you'd have a lot more decisions to make with limited hammers.

Really glad you liked it!

That's a good suggestion! I agree that it would make sense to click a station and move someone there, spreading out your workforce ahead of time.

Hmm, not sure I can figure out how to cook things. Lack of sprites might be the reason, but if there is a way to fry things, maybe you could add it to the game description.

I assume that the scales would have different tags and that customers have specific tag preferences? Although when the black snake asked non-black, I covered her in black scales and she loved it.

Fantastic moment when you realize that all those choices you made are suddenly thrown back at you. Neat!

Big fan of the sword animation! Could use some graphics perhaps, but nice work.

Thanks for your comment!

I'm interested in trying to improve on these things and update it after the jam. The path finding could definitely be improved on, but such things are hard to get right when strapped for time. The small inventory idea is really great! That might solve several problems.

Love it! The game has a really cozy vibe that I got lost in, idly working away. It was fun to choose whether to help them or do the complete opposite. My little sister would love this.

Also, I spent so long giving the first customer a fancy rainbow pattern and then she didn't even like it, haha.

Thanks for your comment! I haven't been working on this project in a while, but I have pokemon chains set up behind the scenes. I hope to add them back again soon!

Thanks for playing! I really hope to finish it too someday, but I just keep finding new fun projects to work on instead. It's a curse..!

Thanks for playing! The bonus challenge involves clipping out of bounds by reviving a monster while standing on it, which can push you through walls.

Nicely done!

Thanks for playing! Could definitely add some bonus songs sometime. :)

I know Phaser doesn't work too well on some browsers, but then it's usually laggy all throughout. Does it get worse during the song or after you replay the game several times?

Great work! I got quite invested and managed to beat it twice, first at level 20 and then at 12. It has a bit of a slow start (since I missed out on base attack +1) but with the right powerups it felt pretty exciting! Also a huge fan of the powerup screen's ascii background filter.

One thing I felt was missing is being able to see the current level of a powerup and how much the "+1" would do. Perhaps adding a label like "2 -> 3" might help. Although since +1 has diminishing returns, some powerups might benefit from being a multiplier like x1.5 or a hardcoded list of values.