Wow! Short and sweet but a perfect challenge that really uses every detail in the scene. Great work!
Golen
Creator of
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Thanks for the feedback, and sorry about the ending. I'll try to give it some thought this weekend. The ability to clear the board would probably satisfy for now.
My main artist block is figuring out how to integrate pokemon into the current design. My original concept (in the screenshots) had random chains of pokemon of the same type, but it felt messy. Pokemon evo-lines are short so you'd only ever need like 4 of each base pokemon, yet it'd be fun to complete a pokedex while avoiding clutter. Maybe they could be rewards for quests or be kept in separate boards for specific regions. So goes my thoughts.
Thanks for playing!
During daytime, you can open the item menu and drag items you've purchased onto the customers to give it to them. Some items only work on customers of a certain color, such as hot dogs for red and broccoli for green. Other items boost their patience, speed or tip in a positive way. Some items can only be applied to stations..
Unfortunately, we didn't have time to properly explain the system in-game so it's a bit of a guessing game. Only Lumie, who designed it, understands the mad depths of the system. It is possible to chain items such that a customer stays in the shop for ages, exponentially increasing their tip. With that it's possible to 100% the game in 5 days.
Thanks for the feedback. It seems the drag distance threshold was a bit too small, causing clicks and dragging to get mixed up. I've updated the game with that distance tripled, so hopefully clicks should register a bit better now!
I'm working on making customers walk to the cash register on their own. If an employee is present at the register, it should process the customers in line automatically. Most likely you'd have someone standing there at all times. I'll experiment with how that automation feels with employees being stationed at other spots as well!
Thank you for your lovely comment! Glad you liked it.
As you probably realized, upgraded stations attract larger customers. They require more work but also earn you more money. Staying on tier 1 and only serving small customers is kind of a cute idea, haha, although it would make the game a bit stale. I better add a symbol that highlights what items you're able to purchase!
Ah that's a shame, I getcha. I decided to look into the code myself so I did get to read their confessions, and I think I was sorta close! Will hafta check out your post-jam version!
I also ran into two times where a go-to flag fails? "Chianti Q" isn't valid Harlowe syntax for the inside of a macro call." Not sure where the second one was. Also got curious about the secret doctor tag and go-to which could be important to her story.
Cool concept! It took me a while to realize that there were multiple words that could be pressed in some sentences, leading to multiple paths. Lena had a lot of interesting things to say once I found it. There is a nice balance to the crimes vs the benefits.
I'm not sure if the ending works properly. Regardless of conclusions, the scales are always balanced.
Great puzzler! The music really puts you in the mood too.
I got stuck on level 1 due to the lower half of the screen not responding, but refreshing the page solved that. Some fullscreen thing probably. After that I got through all of it!
I would love to see how it'd play out if you had to choose to split blocks either horizontally or vertically. That way you'd have a lot more decisions to make with limited hammers.
Great work! I got quite invested and managed to beat it twice, first at level 20 and then at 12. It has a bit of a slow start (since I missed out on base attack +1) but with the right powerups it felt pretty exciting! Also a huge fan of the powerup screen's ascii background filter.
One thing I felt was missing is being able to see the current level of a powerup and how much the "+1" would do. Perhaps adding a label like "2 -> 3" might help. Although since +1 has diminishing returns, some powerups might benefit from being a multiplier like x1.5 or a hardcoded list of values.