Man, these shaders are putting in work! The visuals are fantastic. From the CRT filter to the subtle warping at the edge of the screen, to the little hats the botty's put on when they have a job.
I really enjoyed the game! There is a lot of potential here. By the time I finished up the last level, I felt like the game was just opening up. I wish there was more, I was just getting started! The only real critique I have is the speed of the bottys. The slow speed lets you be very precise which is nice, but once I've formulated a plan on how to tackle the level, it just ends up being a waiting game until the botty hits the spot I need to change command. Perhaps a fast forward button would aid here? The player could speed up until they need the precision and have it return to normal speed.
Also thank you for sharing the source code! Ended up downloading it and playing from godot just so I could check out the project structure.