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(+1)

Hi!

Passed the game! The animation of the core moving away perfectly emphasizes the end of the game, it really gives a sense of completion.

When I first started playing and landed on the core, at first I couldn't figure out what to do, but then I was opened up to the first section, where for the first time I fell hard into the textures, so deep that it was even fun :D. But the second time everything was fine, after the 2nd section when I realized that you have a save point after each section, the shortest way back was through revival :).

Traps in the form of gears, spokes and main machines in sections look cool!

The sound and graphics are perfectly immersive, I really liked and really enjoyed your game - congratulations!

(+1)

Man that means a lot, thanks so much! Glad you enjoyed :)

(+1)

Hello again, could you please let me know what technologies you used in the development of your game? Interesting :).

Hi, As in engine and stuff? Well I developed the game on Godot 4.2, which has its own native coding language and node system which I find easier to work with, and all the assets and sprites were drawn by me on Krita. Sound wise I got most from leftover sound bits from other projects, but a good few were from pixabay, so some cheeky free sounds. :) 

[btw sorry for late response I only saw now lol]

Oh sure, thanks! :)