Feel free to give feedback or suggestions in the comments!
Mr Blumbo
Creator of
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Hey! I really like the concept and the gameplay loop seems fun.
I wasn't able to play much because I dont think trackpads work well with RMB and LMB at the same time well, and I don't have a mouse on me. The camera sensitivity when not aiming could be turned up a lil bit too. BUT other than that, this seems like a cool entry! Well done on submitting.
Thank you for feedback! Those were my ideas when brainstorming, but I had to shorten the game (as you would have to for 2 days dev time).
In the future I'd like to add stuff like what you said, they sound hella cute, plus I will redo the input map once jam is over, cus 3 buttons limits features a lot.
And as your idea for upgrading the base for an upcoming bad event, smth like Frostpunk where a big storm would reach your base within a certain time I think would fit!
Once again thanks for playing :)
Hey, I tried playing but I got stuck on the first level. It was a problem with the controls I think, when I pressed a direction it would spam and glitch between the start position and another constantly, no matter what I tried.
I wish I could play the game, it looks really cool! I like the concept, lmk if u need any help with troubleshooting :)
Hi, thanks for the feedback. I should probably change how pressing Y works so that it does it after you build so thanks for that :)
Also as for the "magic areas" thats my bad because the way I have it built is so it detects where u can and cant place, aka. it was to avoid being able to stack Crucible Forms and just build forever lol. But I wasnt able to polish it before the jam so as of right now, I think the collider that detects this can sometimes not recognise the areas because it just exited another, therefore recognising it as open air. I have a way to fix this but I can only do so after Jam. (This can be fixed by jumping so the collider detects it again and it should be all good, anywhere that isn't a Crucible Form should be able to be built upon)
As for the text symbols, I saw that in tests and I genuinely dont know, might be something to do with exporting from Godot, or uploading to Itch.
Thanks for the feedback! I'll change the description to better explain that it's building bridges and paths. As for the tutorial I'm unsure what you mean, did you try the X button in the top right (I should probably make it stand out anyway)
Losing health is for the idea of rebirth as part of the game, although u can technically beat it without dying, it is intended to retry if u can with a new person.
And finally as for the not being able to press Y I ran into that bug myself but didn't have time to fix it, ( its to do with the icon in the top left that shows if you can place a form or not) however if you jump it should fix!
Overall the game was a lil rushed so I apologise for any bugs and will fix after jam :)
Thanks for the feedback! I plan to update it after the Jam (at some point) so that i can fix some bug reports etc. I'll look into the bug in the second sector and might make a way to remap inputs in the future now that you mention it :] (also i had planned for music and sounds but due to time i had to leave them out lol)