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(1 edit) (+1)

Thanks for your submission!

I think you have a great concept but there was not much of a game. I think the best part here was the cable connection more than completing the jigsaw – I saw it as something in the way of me doing the fun stuff with the cables.

On the third level I didn’t plug the lamps in parallel and the game just wiped the table, the jigsaw got scrambled again and I couldn’t play because it was swapping every 5 seconds between the blueprint and the table. It was a bummer I got punished so bad and I had a lot of jigsawing again to have some fun with the cables :(

Ah, and of course I assembled it upside down once

Hey, appreciate the feedback!

Unfortunately - and just for some context - I messed up halfway through the project and.. well deleted the entire project (Don't ask how!). I was also silly enough to not use version control, but that changed the moment I remade the project and started from scratch. So the game didn't get a second of bug testing :P

I initially set up the circuit mechanics first without really knowing what the gameplay was or how to communicate a puzzle element to the player. I felt that by giving you just a diagram of a circuit that you needed to remake with the physical components, it would have been too easy. So with time really pushing on, I just quickly bodged together a jigsaw-esque puzzle.

I would love to hear any ideas on your take on this ^ it would be really useful if we decide to take this further!