This is such a chill game. I spent the first couple runs zooming in and eventually dying, just to see all the hand drawn art! Really nice style, music , gameplay, everything fits together nicely!
jamiehulse
Creator of
Recent community posts
This was awesome! Luckily I checked the comments first to see that "M" = ";" on QWERTY keyboards.
Very fun and humorous experience overall, I really like how the speed feels when you reach insane gears. The only difficulty I had was with the controls, because my left hand was stretched so far across the keyboard to reach 'W & ;' or 'W & O'. However, it didn't stop me reaching Gear 14 and flying off to space!
It would be interesting to see how a curved-world (Subway Surfer) style shader would feel like on this - to take wide corners at Mach 10!
Surely as long as the game was submitted to Itch in time, the Google Form can remain open until the voting period ends?
I too missed the message of the Google Form. Can't say I've entered a game jam before with so many steps for submission... Hopefully the above can be implemented. So much potentially wasted time from so many people.
Hey, appreciate the feedback!
Unfortunately - and just for some context - I messed up halfway through the project and.. well deleted the entire project (Don't ask how!). I was also silly enough to not use version control, but that changed the moment I remade the project and started from scratch. So the game didn't get a second of bug testing :P
I initially set up the circuit mechanics first without really knowing what the gameplay was or how to communicate a puzzle element to the player. I felt that by giving you just a diagram of a circuit that you needed to remake with the physical components, it would have been too easy. So with time really pushing on, I just quickly bodged together a jigsaw-esque puzzle.
I would love to hear any ideas on your take on this ^ it would be really useful if we decide to take this further!