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(+1)

Is the goal of the game obvious? How descriptive of a tutorial is needed?

-I had to check the Itch page to see what the goal and controls were after a lot of wandering around attempting to figure out what I was supposed to do. I eventually ran across plants and connected the dots on samples. 

How's the minigame? Is it rewarding/punishing enough?

-I would suggest having a tutorial on first encountering the mini game as the text at the top of the page didn't jump out at me until I had failed multiple times. 

-Hold and release was also not immediately apparent when i tried it for the first couple times. 

-I found the mini game rewarding to an extent. Having a larger variety of minigames (perhaps based on plant type or some other modifier) would add variety and keep my attention longer. 

-I also found that the minigames became less interesting as there didn't seem to be a point to doing them, other than to experience the mini game itself. (aka no overarching goal to the game)

Glaring issues with the village?

-You have some barrels that have their normals inverted. 

Does the music fit the world? Any suggestions for music? (it plays a song from a playlist at random every 5 minutes)

-I didn't hear any music or sound effects any time I opened the game so I'm unable to answer this question. 

Anything Else?

-Interesting concept, I think it needs some more fleshing out, but you have a solid start. :D 

-Also the movement seems to have a fair amount of delay on stopping when you release the input which didn't feel good. 

-You could potentially add some platforming to more remote and valuable plants.