Is the goal of the game obvious? How descriptive of a tutorial is needed?
-I had to check the Itch page to see what the goal and controls were after a lot of wandering around attempting to figure out what I was supposed to do. I eventually ran across plants and connected the dots on samples.
How's the minigame? Is it rewarding/punishing enough?
-I would suggest having a tutorial on first encountering the mini game as the text at the top of the page didn't jump out at me until I had failed multiple times.
-Hold and release was also not immediately apparent when i tried it for the first couple times.
-I found the mini game rewarding to an extent. Having a larger variety of minigames (perhaps based on plant type or some other modifier) would add variety and keep my attention longer.
-I also found that the minigames became less interesting as there didn't seem to be a point to doing them, other than to experience the mini game itself. (aka no overarching goal to the game)
Glaring issues with the village?
-You have some barrels that have their normals inverted.
Does the music fit the world? Any suggestions for music? (it plays a song from a playlist at random every 5 minutes)
-I didn't hear any music or sound effects any time I opened the game so I'm unable to answer this question.
Anything Else?
-Interesting concept, I think it needs some more fleshing out, but you have a solid start. :D
-Also the movement seems to have a fair amount of delay on stopping when you release the input which didn't feel good.
-You could potentially add some platforming to more remote and valuable plants.