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(1 edit) (+1)

Impressive game, good job!

I find the game hard, but not because of the level design, but because of the lack of feedback:

  1. I’d like to know when I loose a life: a little sound and visual info (like a little -1 that pops close to the character) so I know that I need to look for a chest.
  2. Being killed for staying in the air for too long feels frustrating: It would be awesome to a visual indicator that lets the player know that he’s playing with fire (and he can actually do it on purpose!). I can really imagine the character going too fast and taking fire because of the friction: that could be a good visual and diegetic indicator. :-)
(+1)

Thank you! I wholeheartedly agree with the lack of feedback when taking damage and/or opening the chest, they're a case of 'didn't have time' or 'couldn't technically implement it yet' – will add those asap. Also, good idea to have a visual indicator for the fall too - that would be a nice way to let the player know they're reaching the limit. Appreciate the feedback!