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Exactly. The first game is very intentionally the gateway drug, something to give people a sense of what they can expect and build goodwill. I'm old as the sands of time, so I remember a time when "Shareware" was a thing. Not just demos, but a whole meaty first chunk of the game was yours to play, and it really helped build a culture and enthusiasm around those games. And I'd say that's even more important for a game like this, because there's so much dross to sift through, so much chaff to find the wheat. A LOT of games, here and elsewhere are "proof of concepts" or "early access" (in this case meaning not an ongoing project, but the barest skeleton of a game that will see several refactors before being abandoned). People are understandably hesitant to drop $10 bucks on a whim just to see. So the first game proves that, yes, I can actually finish games, and demonstrates what that looks like. And if they enjoy it, THEN they can slap down the $10 to keep going.