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That's pretty much the strategy I've been going for, and I've almost gotten it probably a dozen times, only for the clock to run out just before I can clear the last section.

In that case it is just a matter of time I guess, but if you feel it overly frustrating I can do a quick nerf in the upcoming days. This is not a FromSoftware game after all :D But also wanted that good rush when you clear it. There are about 3 of these harder ones, I guess the previous, this one and the last scene are probably the hardest, and this is the most heavy one. Let me know if you are interested in a nerf, you are my number one independent playtester as well :)

I think it would benefit from a minor nerf just to help get over the hill, like I said I keep ALMOST getting it but run out of time at the last moment. A small decrease in difficulty shouldn't impact the feeling of relief and victory when you finally clear the stage.


And I'm glad to be helpful any way I can. I can tell you're putting a lot of work into the game and not a lot of people are providing direct feedback, so I thought you might appreciate the input.

I absolutely do! Just released a bit of a nerf, adding an extra 30s on that level. That should be still challenging with the moving parts, but has a bit more breathing time to carefully move. Tested it, it does not feel exceptionally easier, but maybe less chance-based on favored moving paths as you have some extra seconds to waste.