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Thank you for that suggestion! I think that would have been a great compromise for the time being. But to be honest I think just focusing more on level design would have been the best solution! It's definitely my weakest area of game dev skills... so naturally I went for what was more fun/easy which was audio visual haha. Next time I'll really focus on level design and fun, I think! Appreciate your feedback!

Also sorry to hear you had that bug! I thought I squashed it before I uploaded, but I guess it's still present. It has to do with switching to the "You Win" screen while a chain lightning is still occurring I think, which triggers something on a null object... thanks for the report and sorry for freezing your browser! Just know that you met the "win" condition for this demo :)