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It sounds like the crash is an issue with how I'm loading the assets for the different rooms at runtime. I'm planning on restructuring how it instantiates objects into rooms so that it'll be a bit more streamlined, but knowing this puts it at a higher priority. 

Thank you so much for giving me the details on what you tried and the device as well!

(+1)

Must be troublesome :/, anyways I'm happy to help. Goodluck with everything! Have a wonderful day/night.