I really dug the enemy sprite evolution in Electric Citadel—super cool spritework all around! The card-based tower selection added a fresh twist to the classic tower defense setup, though I wish there were more variety in the card options to spice up the strategy. Understandable, though, given the time crunch of game jams. While the game nailed the theme, I didn’t notice much use of the limitation. Still, it kept me hooked until wave 19, when enemies stopped spawning. Overall, Electric Citadel shows promise and creativity within the jam’s constraints.