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(3 edits)

Seems like all chat options to encourage a fetish don't work. Clicking them does literally nothing.

Edit: Seems it can be fixed by editing line 1019 of statstab.gd (the one in the main game folder path), in the right side of the comparison it reads something like globals.tabooarray.find(person.fetish[mode]-6) but that -6 should be outside the brackets like (globals.tabooarray.find(person.fetish[mode])-6) or something like that. Not sure if the logic here is what you intended or if it should be the other way around (6 - globals.tabooarray...) but at least this way the dialogue proceeds.

Line 1022 also needs to be changed to globals.tabooarray[globals.tabooarray.find(person.fetish[mode])+1] for it to work.

Edit 2: In lines 1192 and 1194 of \AppData\Roaming\Strive\mods\AricsExpansion\scripts\aricsexpansion\expansion.gd seems like it should be person.restrained = true , and person.restrained = false for 1196.

In the same file there are several instances of person.lactating.storage , however in person.gd in var lactating it is stored rather than storage. Can be fixed by replacing stored in lactating with storage. I think this broke my save game though because I started getting invalid get index errors. From what I understand if you try to use the += operator on a key that doesn't exist it will give you that error, but I think I got that fixed by setting up an if else to first check for its existence with person.lactating.has("storage") and if not then using the = operator instead to create it first. There are several other get index errors though that pop up every day change, so that might have to be done to them as well. Or I will have to test on a fresh save tomorrow.

I never used Godot but I hope this helps in some way.

I might love you.

I followed your edit and the fetish encouragement works.....

it works so well, i think it kind of ignored the random section of the code......

maybe the intended logic is fetish[mode]-6 not fetish[mode])-6

but, hey!! it works

Resolved! The logic was also needing the negative to be flipped, ie 0- code so the intended negative integer flips to a positive one. I'd missed that as well, but it is corrected. Thanks again for both the detail and finding the resolution to this issue.