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(+1)

I don't know if there was an ending, but I really liked the ghost story.

The mention of the theme was forced, ellipsis-comma is odd, and I wish there was a single street light to pass by them every so often to improve the illusion of movement.

But mostly, I wish you'd used consumable choices instead of all sticky ones, I clicked the story twice by accident and it takes a while to get through again.

Awesome what you were able to accomplished during the jam. I really loved the cinematographic camera angles.

(+2)

Thank you. My first gamejam ever, and all your comments are true. The ghost story was the only writing I actually finished in time after working out all the tag-parsing… I built my UI around 3-choice menu, but wasn't sure how it would handle consumable choices, so rather than risk errors as the deadline approached, I was stuck with some clunky passages just to "prove" the interface works…
Ran out of time to build to the thematic climax….