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(+1)

I like platformers and I like grappling hooks, so this was a really nice entry.

One thing I really liked was the emphasis on the camera movement on certain actions. It has this dynamic, "not-stiff" feeling to it.
Going for 3D always seems risky to me, but that stage transition was absolutely worth it.

Nitpicky stuff: the player movement is a little floaty, so some jumps were really tight. Also, the mouse was not "captured" by the game, so I sometimes hit the RMB on my desktop which caused some failures... (played it on Linux, if that matters).

Really nice entry. Thank you!

Waaa, so glad you like it(I'm really happy), and what about capturing mouse - i trying do that, but it's has been so.. odd, I had to add option to switch between this two "mouse states", and Thank you for your feedback soo much :3