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(+1)

Thank you very much! I will try these.

Your game looks cool btw!

(+1)

My pleasure. Let me know if you still have troubles, worst case scenario I can simply show you my code! 

Here's how I set up my project: SceneManager is a singleton that implements the goto_scene method. When the method is called, it emits a signal "switch_scene" which is wired to another goto_scene function in the MasterScene object. The MasterScene then frees the current scene (the only child) and instantiates a new child with the required scene type.

I hope this helps!

Damn that's really helpful. I tried upgrading to 4.2 but got some little issues so i will probably use your method instead. Thanks a ton!