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I'm writing this after being promote to an elite employee! I found it brilliant, despite of card duplication and UI bugs. Art and music are nice but the gameplay it's the part where this game shine. It's simple but engaging, it deserve a minimum of tactics in cards playing, it's easy to understand the basics and the theme fit perfectly. 

Great job. I started to follow you, i'm very curious of what you can do after the jam if you plan to expand the concept!

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Wow I honestly feel honored that you made it to the end. I hope the journey wasn't too tedious, my balancing was all over the place ( ie the map size at the end might've been to big). Always glad to hear some aspects of a game resonating with someone.

I think i def found a new passion for card games and hexagons so there will be for sure, more to come. Whether that be expanding on this game or something new. Thanks for follow and the motivational comment.

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Did you take ispiration from some game in particular or it's totally your idea?

 I definitely took inspiration from other sources. Such as DarkestDungeon for navigating tiles and getting surprised by enemies, I tried to do some procedural generation with terrain but it wasn't implemented that well. There was also this "duel" mechanic in the stand-alone GWENT card game that was the basis for combat.

And just general hexagonal board games and DnD maps, utilizing cards as resources.