https://whoppsd.itch.io/a-small-patch-of-grass
I'm sorry. lost track of time.
https://whoppsd.itch.io/a-small-patch-of-grass
I'm sorry. lost track of time.
One of my favorite submissions. Intuitive gameplay, responsive controls, calming background music. This was a blast to play. The puzzles had variety and some even had a timing aspect to it introduced by the planets' orbits. And the first published game on itch too, I hope this goes far. Great work!!!
I had so much fun with this game. I honestly didn't stop smiling from the title screen onward. The music was very fitting, the art was nice, and the description for each character was fun too read. (except for Duckledore, he scares me).
But seriously awesome submission and use of limitation. Great work!!!
A big fan of the cute dragon art and how you told the introduction especially how you linked everything to a click. Sometimes I would click one too many times and see the dragon fly up with the cup lol. Nice game that opens a lot of doors for expansion, I for one would love to see a dragon friend heating cups together to become more of a management game.
Great submission!
https://whoppsd.itch.io/the-purple-star
Apologies for the late submission.
Who would've thought I'd spend Monday listening to grunting. This was a great game submission with a lot of potential. Different sized items or even different arms with different sized muscles would add interesting physics. Also gave me kind of a Jump King vibe, one wrong throw and you're back at the beginning.
Hopefully you get to expand on it in the future. Good job!
I definitely took inspiration from other sources. Such as DarkestDungeon for navigating tiles and getting surprised by enemies, I tried to do some procedural generation with terrain but it wasn't implemented that well. There was also this "duel" mechanic in the stand-alone GWENT card game that was the basis for combat.
And just general hexagonal board games and DnD maps, utilizing cards as resources.