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Really solid foundation for a farming sim, which could be expanded on if the player had more control over the farm. Maybe the player could start with just the three wheat tiles, and use their money to expand the farm?

Also congrats on finishing a game in unreal. I don't use that engine personally (my pc would either gain sentience and murder me in my sleep or just explode on the spot if I tried), but I've heard a lot about how steep the initial learning curve is, and this is a fair amount to be able to make in spite of that.

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Thanks so much! I love the idea of expanding into a bigger game where the player has more control over the farm and more options/thing to buy.

Thanks a lot! It definitely took me a while to get my head around compared to Unity, but now I think it’s finally starting to click! Also, I’m using UE4 for the WebGL support (wouldn’t recommend it too much, I can see why they dropped the WebGL support…), so it’s not quite as demanding on my PC as UE5 would be :D