I really like the mechanics in this game, and the visuals and small cutscenes have great gameboy soul! What did you use to make it?
shadowsora
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Thanks a lot! The mechanics were actually inspired by Ghostbusters II for the Gameboy, although we made some adjustments. They had the friendy AI character doing the "grabbing" part, but I thought that was a bit frustrating sometimes since you can't directly control the movement of that character. Still it's a fun game though so I would recommend it if you like these mechanics!
Previously I've used a javascript emulator so I can submit a web version aswell as the rom.
I used this emulator: https://github.com/chrismaltby/gb-studio/tree/develop/appData/js-emulator (seems like fork of https://github.com/taisel/GameBoy-Online )
Hi lvl1wizard, I am sorry you are having this issue! I have never seen this happen before in the released version, but I have a feeling it could be a bug that occurs when running at a lower framerate (it looks like pixel has moved too far forward and now the player cant move to the correct position). When I have time I will try to fix this, but in the meantime are you able to try playing on a different PC? Since this is the first time this issue has been reported, I think there is a good chance it will work on a different PC. There is only a browser version uploaded, so I am not sure why the itchio desktop app gives an option to install it.. 😅
Thank you for playing and thanks so much for the feedback!
I sort of ran out of time and didn’t really spend any time balancing the audio levels, that’s definitely something I will keep in mind for the next game.
The marker is a great idea! If I expand on this game I will definitely try that out for sure.
Thanks so much for playing the game and giving detailed feedback! I was busy so I couldn’t properly watch the stream but I checked in for a moment and saw you got the hat! Nice one 😎
To address some of the issues: the mouse not locking after closing the shop really bothered me too and I tried basically everything to try and fix it, but it seems to be a limitation in Unreal Engine WebGL builds (the issue doesn’t happen on Windows, but I wanted to prioritise doing a WebGL build for now since that’s easiest for jam participants to play). I think if I do a post jam update I will do a build for Windows.
And you’re right, the wolf AI can be pretty janky for sure! 😆 Sorry about that.
As for the audio issue, this is something I hadn’t really thought about, so thank you for pointing that out! Next time I will set it lower and maybe include some control to set the volume level like other games in this jam did.
Ah yes I think I had all of those come up in the game I played! I remember seeing one I think was called Bountiful Harvest and was like yooo its Pot of Greed haha. I like how those concepts were translated into the farming theme, but also I liked how new concepts were introduced like growing the seeds :)