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(+2)

Hmm, I'm not sure why this could be the case. It strangely shows the glow from the lightning strike instantiated into the scene but not the actual sprite. I'm sorry this happened to you, could just be a problem on my end for using exporting it in Forward+ so I could use glow (Godot 4.2 doesn't let you export a game to be played in browser mode with glow). I currently don't have a fix because this is genuinely something I never thought could happen but thanks for voicing your concern. I'll be taking this into account now and next time I make a game for a jam using Godot.