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3d, sweet!  Game was tough for sure.  I hit an issue starting the second level (second part of first level?) where the ball was kind of floating and eventually accelerated away in a random direction.  If I gave it controls immediately it seemed to resolve the issue.

Nonetheless, 3d on your first go, impressed for sure!  I am not that bold. Going to play a bit more and see if I can master the controls a little better to see more of the game

I am glad you enjoyed the game. I tested the game again and after reaching that stage I did not find the ball floating; however one of my teacher pointed out that there is no shadow so the ball looks like it is floating. I forgot to enable shadows in that scene; I will make the change after the game jam and will test again. Regarding the floating, does it seem to appear right after spawning in the scene or later? After giving input does the ball seem to drop to the platform ?

Regarding 3D, when I started learning game development, I started off with 3D in Unity  veryrecently. I had however made a 2D game using Python and pygame half an year ago (eventough that wasn't serious game development) and I was working on a ball game in Unity before this. I recently encountered Godot and I really liked it; I ussually prefer open-source software over closed-source as long as it can get the job done. Then I decided to learn Godot during this jam and the limited experience from Unity and Python were transferrable to Godot and GD Script easily in 3D.

I wish you good luck on your game development!

Oh yes, that is the second part of level 1 after you reach the first huge flag. I considered it wise to call it 1 level since you do not get to merge with any enemy balls yet.

Regarding the controls, was it intuitive? I.e. was it natural to press Esc to exit mouse capture mode and use the menu?

Thank you very much for the feedback.

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You're right, not having the shadow was definitely what made the perspective seem strange.  Trying it again knowing that and it seems to be behaving correctly.  Really must just be the subconscious expected the shadow.

I did beat the first full level.  I use vim regularly, hitting escape is no big deal.  Having joystick/gamepad support would be cool.  I'd probably also drop the health meter and maybe focus on the balance aspect.  Ever play marble madness for the NES?

Thanks for sharing your game!