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A really fun challenge where I feel like I’m learning on every death! Reminds me of the feeling I had playing Celeste. I like that the checkpoints are spaced apart so that there’s a consequence to failing. There was one point so far (where you need to fall below the screen height and then catch yourself in time) where I was frustrated the first time I died because that wasn’t my fault and I lost my progress up to that point. In that moment I learned, “ok the game will set things up so I have to fail sometimes to learn”, instead of “oh, I didn’t realise that was the solution, now I can do it!”. Really great platformer, art and animations are fantastic and the music is pleasant, don’t mind hearing it on repeat at all. Well done, I’ll take inspiration for my first attempt at a platformer soon.

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Just finished the game and loved it. Really challenging ending where I was cursing the game at times. One challenge towards the end where I needed to jump and release ‘J’ at the same time felt at times like I was doing it correctly but the game wasn’t responding. I’m sure it was just the inconsistencies in my attempts and not the game, but perhaps some fractional second of forgiveness from the game would relieve the frustration in those moments. On my second play-through I also enjoyed the distortion effect when you activate ‘J’ or ‘K’ and it made me wonder how you achieved that. Are you using any of the popular engines?

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Alright! Congrats on finishing the game. That's a serious achievement!! 🎉
The game was built in Gamemaker Studio and we used this FX plugin by Foxy who was really helpful in answer some questions we had. https://foxyofjungle.itch.io/post-processing-fx

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Thanks so much for the kind words! Glad you enjoyed it!