Awesome, glad you liked it. Thanks for playing.
Rat Race Studio
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Aww thanks so much! We spent a lot of time on the movement on the game and changed it several times. We'd like to make it easier to get the hang of right away but I'm glad you didn't let the failed attempts stop you from trying and mastering it. With all the awesome feedback we're planning to work on it more after the jam and get it feeling really good. Your callback to old flash games hits me in the feels. haha thanks for playing!
Love the humor here. The duckhunt dog is incredible. The takedown mechanic felt really cool and the animation was satisfying. Wonder if they shooting mechanic could have been developed a bit further. The addition of the buffs was cool too, maybe I would have liked them to do a bit more in terms of powering me up since it's a short game. Overall really great entry!
Thanks so much @quixjote and that's some great feedback. We really wanted to add some particle effects to things like the bobbers and maybe some bubbles on the fish but we ran out of time. Hope it was an enjoyable experience for you though. That leaderboard took some serious work and testing, but we're really glad it's been working without fail so far. Also, appreciate the love for the art. Luketns is the man!!!
Hey Snacks! So sorry about that. Realized after the submission that it doesn't run on Mac well. Turns out its a decision the Godot core team made when 4.3 came out and I wasn't aware of it. The issue is WebGL2 which Apple doesn't support. They have their own OpenGL implementation I believe. We'll put out a native build as soon as we can! Thanks for the heads up and sorry you're having trouble.
Alright! Congrats on finishing the game. That's a serious achievement!! 🎉
The game was built in Gamemaker Studio and we used this FX plugin by Foxy who was really helpful in answer some questions we had. https://foxyofjungle.itch.io/post-processing-fx
Thanks so much for playing, Jyken! I'm glad you're enjoying it!
Coyote time is definitely something we'll be adding. And the phasing through platforms is a bug, it's not you. It's for sure an issue with the pink platforms, because sometimes you'll just phase through those when you're not even switching. We have a couple ideas on what might be causing that and hope to have it fixed soon along with some other bugs we've been noticing.
I'm glad you liked the art, this was my first time trying a 1-bit style! :)
Really creative idea! W to jump felt a little weird to me at first, but I got used to it pretty quickly. Fading the world out slowly when you change perspective was a good choice, I feel like it helped me remember the world better for some reason. I tried a couple levels after only looking at the world once and that was a fun challenge, I was able to do it on a couple of them!
Keep up the good work!
Thanks for playing, matte!! F1 on keyboard and up on the d-pad if you're using controller will go fullscreen. The spawn animation allowing you to move was a bug we couldn't figure out in time. We're hoping to fix that soon and get a new build up.
I think this might be the part you're talking about in the screenshot below! If so try this instead: hold k > release k > hold J at the peak of your jump!
But thank you so much for the kind words!!
Hey Swordnix, great job with the mechanics! The planting and harvesting feels and works great. I was struggling to find more plants to harvest as I was progressing through the level, so I wasn't able to transform back into the bat. Maybe just more plants would solve that issue.
But I think this is a great concept and I love the little bat sprite, too. Keep up the great work!
Super creative concept! The gameplay loop of dodging the ammo if you're low on the absorb ability until you're charged back up to go back on the offensive if very satisfying. Getting that opportunity to NOT dodge the bullets isn't something I've seen in another bullet hell, so kudos on the creativity and great execution.
Keep it up!
P.S. your derpy dude avatar image is amazing. :)
Love this! I like how slow and helpless you feel when you're just the regular dude. Makes the transformation feel super good. That's just good game design right there!
I feel like the upgrade crystals could stick around a little longer. I can see why you wouldn't want them to stay available for too long, but just a bit longer might be the sweet spot. But I love all the upgrades, and the shooting feels super nice, too. Oh and the death screen is AMAZING!
Keep up the great work!
Great job, Wolf! I loved all the color palettes and the character design was great, too! Reminds me of Red from Pokemon. I really liked the chill music and sound effects. Some more upbeat boss music would have really got me goin' when I pulled up to a stronger enemy, but I know doing multiple tracks in a jam setting is tough!!
But really great, stuff. Keep it up!
Yo, thanks for playing and the input! It's definitely a challenge for sure. We were heavily inspired by Kaizo Mario for this, so replaying some sections until you get good enough to get the checkpoint is part of the fun, albeit sometimes frustrating. :) If we were to expand this game after the jam and try to reach a larger audience, we'd almost definitely need to make it a bit easier.
Good call on the pink platforms. We were trying to solve that one up until the finish line along with some other bugs, but just ran out of time. Definitely might be the fall speed, though!