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Rat Race Studio

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A member registered Sep 27, 2023 · View creator page →

Creator of

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Awesome, glad you liked it. Thanks for playing.

Thanks so much!

Aww thanks for playing! Glad you had fun and enjoyed the mechanics after getting the hang of it. Yeah the darkness is totally bugged in this version unfortunately. We've fixed it up locally and will update once the jam is over.

Aww thanks so much! We spent a lot of time on the movement on the game and changed it several times. We'd like to make it easier to get the hang of right away but I'm glad you didn't let the failed attempts stop you from trying and mastering it. With all the awesome feedback we're planning to work on it more after the jam and get it feeling really good. Your callback to old flash games hits me in the feels. haha thanks for playing!

Oh no! haha Them dang ducks will get you every time

Love the humor here. The duckhunt dog is incredible. The takedown mechanic felt really cool and the animation was satisfying. Wonder if they shooting mechanic could have been developed a bit further. The addition of the buffs was cool too, maybe I would have liked them to do a bit more in terms of powering me up since it's a short game. Overall really great entry!

Replay, oh yeah... and you can hit Enter to pause as well. Forgot to add that to the description.

Thanks so much @quixjote and that's some great feedback. We really wanted to add some particle effects to things like the bobbers and maybe some bubbles on the fish but we ran out of time. Hope it was an enjoyable experience for you though. That leaderboard took some serious work and testing, but we're really glad it's been working without fail so far. Also, appreciate the love for the art. Luketns is the man!!!

Hey Snacks! So sorry about that. Realized after the submission that it doesn't run on Mac well. Turns out its a decision the Godot core team made when 4.3 came out and I wasn't aware of it. The issue is WebGL2 which Apple doesn't support. They have their own OpenGL implementation I believe. We'll put out a native build as soon as we can! Thanks for the heads up and sorry you're having trouble.

What’s your highest score?! It’s been so fun to see the leaderboard update as more folks play. 🏆

Aww appreciate that! Implementing the leaderboard took quite a bit of work but was something we’ve been wanting to become familiar with for a while. Godot made it pretty painless overall!

Thanks so much for playing! We probably need to tweak the difficulty some more after the jam. That’s always a hard thing to get right with limited time. So glad you enjoyed the vibe, that was definitely a major goal for us.

Incredibly fun  concept! Loved the humor, gameplay, and level design. Really nice work and thanks for submitting!

Wow, wow, wow! Blown away by the creativity here. Such an fun idea and a breath of fresh air. So glad you participated and that we got to play your game. Love the tile checking after the timer goes off. SO many fun little mechanics.

Alright! Congrats on finishing the game. That's a serious achievement!! 🎉
The game was built in Gamemaker Studio and we used this FX plugin by Foxy who was really helpful in answer some questions we had. https://foxyofjungle.itch.io/post-processing-fx

The art really shines in this one! Like a couple people have said there are quite a few soft locks and I had to restart a couple of times. The art is really really good, though. And the music and sounds effects are great too.

Keep up the good work!

Awwww, this is adorable! Such a cozy game. Love the art and music - you did very well on the 1-bit aesthetic. Quite a lot of content and mechanics for the short time frame as well. Very impressive!

Keep up the good work. :)

Very cool game! I love the color pallet and the art overall is really great. I'm personally horrible on keyboard, so controller access would have been great, but overall this was super great. Love the tone and music and art style all fit together very well.

Keep up the good work!

This is such a creative idea and I really can't say I've seen anything else like it. I've love to see the creator play through this one as I bet you'd play through super smoothly creating a haunting melody. I'm bad and it's all a bit choppy! Haha. But this is so great. Amazing job!

Yooooooo! Thanks so much Luka!!! That's awesome you beat it. <3

Thanks so much for the kind words! Glad you enjoyed it!

Yo! Thanks so much for all the kind words. We had such a blast making this one. A number of things to improve post jam and we're still working on getting the web version working. Thank you so much for downloading and playing. :D

Thanks so much for playing, Jyken! I'm glad you're enjoying it! 

Coyote time is definitely something we'll be adding. And the phasing through platforms is a bug, it's not you. It's for sure an issue with the pink platforms, because sometimes you'll just phase through those when you're not even switching.  We have a couple ideas on what might be causing that and hope to have it fixed soon along with some other bugs we've been noticing.

I'm glad you liked the art, this was my first time trying a 1-bit style! :)

Really creative idea! W to jump felt a little weird to me at first, but I got used to it pretty quickly. Fading the world out slowly when you change perspective was a good choice, I feel like it helped me remember the world better for some reason. I tried a couple levels after only looking at the world once and that was a fun challenge, I was able to do it on a couple of them!

Keep up the good work!

Thanks, Doritooooooo! <3

Interesting, we'll have to look into the full screen performance and frame rate issues. Thanks for pointing that out!!

Ahhhh, nice! I think I know the part you're talking about now, you're right at the very end! Thanks again for playing, I'm glad to see someone has almost beat it!

Yo matte and nicole! This was so fun! I loved this noisy half tone effect you're using. It gave something really interesting and unique to the 1bit aesthetic. The music is also so good and fits great with the game. And the final boss was so cool!

Keep up the great work, you all!

Thanks for playing, matte!! F1 on keyboard and up on the d-pad if you're using controller will go fullscreen. The spawn animation allowing you to move was a bug we couldn't figure out in time. We're hoping to fix that soon and get a new build up.

I think this might be the part you're talking about in the screenshot below! If so try this instead: hold k > release k > hold J at the peak of your jump!

But thank you so much for the kind words!!

Thanks Swordnix!

Thank you!

Yo Denis! Absolutely incredible work! The rotating platform animation is blowing my mind. You clearly have such a good eye for art direction, all the assets are so nicely done, and everything feels so cohesive. You've made a really great game here, keep up the amazing work!

Hey Swordnix, great job with the mechanics! The planting and harvesting feels and works great. I was struggling to find more plants to harvest as I was progressing through the level, so I wasn't able to transform back into the bat. Maybe just more plants would solve that issue.

But I think this is a great concept and I love the little bat sprite, too. Keep up the great work!

So fun and the music is seriously so good! Still blown away from the creativity of the theme with the immortal jellyfish storyline. You're super talented DP, keep up the great work!

Super creative concept! The gameplay loop of dodging the ammo if you're low on the absorb ability until you're charged back up to go back on the offensive if very satisfying. Getting that opportunity to NOT dodge the bullets isn't something I've seen in another bullet hell, so kudos on the creativity and great execution.

Keep it up!

P.S. your derpy dude avatar image is amazing. :)

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Love this! I like how slow and helpless you feel when you're just the regular dude. Makes the transformation feel super good. That's just good game design right there! 

I feel like the upgrade crystals could stick around a little longer. I can see why you wouldn't want them to stay available for too long, but just a bit longer might be the sweet spot. But I love all the upgrades, and the shooting feels super nice, too. Oh and the death screen is AMAZING!

Keep up the great work!

Great job, Wolf! I loved all the color palettes and the character design was great, too! Reminds me of Red from Pokemon. I really liked the chill music and sound effects. Some more upbeat boss music would have really got me goin' when I pulled up to a stronger enemy, but I know doing multiple tracks in a jam setting is tough!!

But really great, stuff. Keep it up!

Super cute game you all! Art is so clean, music is catchy and the gameplay is fun, too!

Thanks, Jerv!

Yo, thanks for playing and the input! It's definitely a challenge for sure. We were heavily inspired by Kaizo Mario for this, so replaying some sections until you get good enough to get the checkpoint is part of the fun, albeit sometimes frustrating. :) If we were to expand this game after the jam and try to reach a larger audience, we'd almost definitely need to make it a bit easier.

Good call on the pink platforms. We were trying to solve that one up until the finish line along with some other bugs, but just ran out of time. Definitely might be the fall speed, though!

We had so much fun on this one. Can't wait to see what you all think. Unfortunately we weren't able to get the HTML version working correctly. We'll get it posted once we can figure out the bugs though. Good luck to everyone and hope you enjoy the game. Please let us know if you have any issues.