Controls in mini-games are inconvenient on a PC. And things happen very quickly, I didn’t have time to understand what to do. I'm shocked that you put a ton of minigames into one project in such a short time. In my jam game I tried to combine 2-3 mini-games and it was not easy
Viewing post in Charge It! jam comments
If you focus on tuning the mechanics and want to nail the presentation even a single minigame can take a ton of time, mine are tutorial mini-games, proof of concept or even simple interactions (like drag and drop) so it's easier to do it if you push for quantity instead of quality hahaha.
I have taken note of your feedback, thanks!!