Excellent, there's going to be a big update to the demo sometime next week so keep an eye on it. Hopefully at some point I can finish the non-steam demo so I can post it on itch.io.
Hey thanks for posting that, I really appreciate it when people try to spread the word as it's so hard to get coverage with games, and every little bit helps. If you want to stay up to date with my progress you can check out the game's discord server here: https://discord.gg/UXnD7Q4UJ4
Feedback: I have already completed the game and it is rather short, and I would have liked it if you could put in more missions to advance the date more slowly, and in turn, make the game seem a bit more long, especially since the combat sort-of-stretches beyond 11/11, AKA end of war. A bit strange.
Hey thanks for more great feedback. The game content is limited because it's just a demo at the moment, the full version will be released later in the year. Because of this the date does progress faster than it will in the full game, this is to avoid forcing players to have to grind away at the same missions for hours, just to be able to play all the aircraft available in the demo. I'm not sure what you mean regarding combat stretches beyond 11/11, as that is the latest date that you should be able to reach, however I don't prevent you from continuing to play and improve your scores, or try out new features as I release updates.
Well, to be more specific, I can still play it even though it is past 11/11. You can still access missions past 11/11. A bit strange, but I don't mind too much. Also, you know the link for the video above? It is on Gamejolt. Maybe you could set up there too? I originally started playing games there.
That's a bit odd about the date, in theory it should stop increasing at 11 Nov 1918, I'll have a look at the logic to see if there's a way it can slip past this. My plan was to post it here in Itch first before looking at other sites, however I need to do a bunch of work to swap out the Steam services such as leaderboards, achievements, and statistics. For now my priority is releasing on one platform first before trying to post on any more, which is purely a time limitation.