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Juice and polish awaits in Mortreon!

Tried the german localization and didn't encounter any errors from what i've seen. Keep in mind im bad at the game and died a lot, so might not have been that much text that i saw.

The menu polish is off the charts. Pressing buttons is really satisfying and even though everything looks pretty simple, it has a lot of charm. Audio is really good, the music gives that desperation vibe from the original Diablo i think, which is amazing. 

The game itself is a bit rough and unfriendly to noobs like me. After i died the first time, i quickly opened all chests in the starting room and got up the weird looking ladder (i'd say make it only one sprite or give it the simple 3d style of the chests with pixel textures). However, i was helpless as some greedy gobbo smacked me and i forgot to equip a weapon. I know that being unarmed is supposed to be an exremely big disadvantage, but disabling attacks in that state seems inorganic to me. You could make your fist deal 1-2 damage or some ridiculous low number, since weapons seem to have a way higher rating from what i understand in the inventory. 

Inventory UI is another thing that needs more polish. Some icons are not clear in their meaning. Weapons for instance seem to have an attack rating, a stamina cost and something thats symbolized by a yellow thing... is that speed? Tooltips might be great for that. Other QoL improvements would go a long way too, like using items by double clicking instead of being forced to click the big button on the bottom of the screen, which is annoying if you just selected an item in the uppermost row.

On my third run i found a poison dagger, but it didn't seem to trigger any poison effects on hit. Is it bugged? Is the effect something subtle i didn't notice? In the end i always die to the larger, armoured enemies as i cannot deal damage to them. Maybe im just unlucky with the items, but since its an alpha version balancing is probably not on the table yet, so thats fine.


Visually and audio wise its a feast for an early demo and it shows lots of potential.

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Thank you for such detailed review!
Yes, you're right, the yellow thing is supposed to indicate the speed of the weapon (the bigger the value is, the faster you charge the attack). I'll definitely improve the UI in future updates.
>Is it bugged?
I suppose not. Poison dagger should apply poison when you either charge your attack to maximum or you attack within the "crit" range (the red field on the charge bar).  The effect is also barely noticeable tho. I'll check it anyway.
Glad to hear you liked it!

(+1)

Oh man you can charge attacks? I remember i saw the bar, but holding the mouse button didnt fill it up. Thinking about it now, of course it doesnt, i was out of stamina! Hope you submit next time again with an updated build, would like to see more and maybe use some spells if they're planned.