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(+1)

I’m definitely no RTS buff, not knowing all the mechanics in autistic detail stresses me out. The right crowd of MPers I’m sure would eat this up as there’s a bunch of really interesting ideas to pore over. How to get their attention though, I have no idea.

The schizo-ass mix of art styles really sells the experimental vibe. The music also goes pretty hard.

The mission after the tutorial works well for familiarization but there’s a lot of shit still unexplained like what all the resources mean (is that even what they even are?) and how much of them you have. I didn’t know what the structure building buttons did until I tried clicking them, but I guess just having a sandbox for doing that works. It will rely on someone being invested enough to actually experiment with the game though.

Thanks for trying my game. You’re echoing a bunch of my own thoughts…

Amount of unclarity will be reduced, in some way or other.