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it's fun. i had a slight jitter while moving too

i heard you wanted to drop this, which is a shame because it seems like the polished foundation of something that could be good

i'd add more effects to indicate taking damage when the player is hit and something more active to do for health to regenerate other than waiting

(+1)

Thanks.

I hadn't seen this jitter before, but if I agro the entire map it starts happening for me too, so must be performance issues. I'll see if I can do anything about it.

i'm not so sure that it's performance related because i get a different kind of lag when in a large firefight. if i had to guess it would be related to the camera and the player ship. the gif i sent was moments after getting off the carrier ship (hence the white flash) and i had no aggro. good luck finding the bug!

I can't reproduce the jitter reliably on my machine. Someone in the thread said it might be a Godot problem where the physics step is out of sync with the idle step and that Godot 4.3 will fix this... In the meantime I've uploaded a new build which caps at 60fps, if you could let me know if that solves the issue that'd be great.

no, it's still there. i notice that the jittering stops when i start dropping frames from being in a big fight, though, but i don't think that's new to the 1.1 version. i do have a pretty weak PC, so you'd probably want a bigger sample size to see if it doesn't happen to anyone else

(+1)

Damn. I removed the fps limit because the whole screen started stuttering for me, but only when I had my screen recording software open, which is weird. Also made it fullscreen, maybe that'll help? Thanks anyway