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(+1)

Thanks.

I hadn't seen this jitter before, but if I agro the entire map it starts happening for me too, so must be performance issues. I'll see if I can do anything about it.

i'm not so sure that it's performance related because i get a different kind of lag when in a large firefight. if i had to guess it would be related to the camera and the player ship. the gif i sent was moments after getting off the carrier ship (hence the white flash) and i had no aggro. good luck finding the bug!

I can't reproduce the jitter reliably on my machine. Someone in the thread said it might be a Godot problem where the physics step is out of sync with the idle step and that Godot 4.3 will fix this... In the meantime I've uploaded a new build which caps at 60fps, if you could let me know if that solves the issue that'd be great.

no, it's still there. i notice that the jittering stops when i start dropping frames from being in a big fight, though, but i don't think that's new to the 1.1 version. i do have a pretty weak PC, so you'd probably want a bigger sample size to see if it doesn't happen to anyone else

(+1)

Damn. I removed the fps limit because the whole screen started stuttering for me, but only when I had my screen recording software open, which is weird. Also made it fullscreen, maybe that'll help? Thanks anyway