The most sensible feedback I can give is to ease the player in more as to what the hell is going on. All these controls from the getgo are tough, especially in this tutorialized form and because they aren't standard. I'd create much much smaller levels at the beginning, that start out with just one thing like: this is the level where your kid(?) has to jump.
Viewing post in Project Nortubel (Still WIP) jam comments
I tried toning down tutorials at some point where only some would have text and then you'd have images because there used to be a lot of reading.
The game itself has a lot of stuff like, but I tried communicating them with images to get across ideas like pushing blocks and keys.
This is a game that mainly exists so I could show off a variety of characters and places.