Far too difficult.
- Weapon damage is very low
- Weapon start up is too high (in comparison to the enemies move speed/attack rate).
- Too many enemies in a room
- Enemies are very tanky
The only strat i found that worked was training the enemies around over the spikes to actually deal damage.
Lean into either slower, higher stake combat with less enemies and maybe add an evade/block (soulslike), or faster paced lower stake combat (boomer shooter).
That being said, the music, main menu and dungeon layout generation are all very good. The art is good but a bit incohesive (expected in an demo).