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Far too difficult. 

  • Weapon damage is very low
  • Weapon start up is too high (in comparison to the enemies move speed/attack rate). 
  • Too many enemies in a room
  • Enemies are very tanky

The only strat i found that worked was training the enemies around over the spikes to actually deal damage. 

Lean into either slower, higher stake combat with less enemies and maybe add an evade/block (soulslike), or faster paced lower stake combat (boomer shooter).

That being said, the music, main menu and dungeon layout generation are all very good. The art is good but a bit incohesive (expected in an demo).

Thank you for the feedback! 
>Lean into either slower, higher stake combat with less enemies and maybe add an evade/block (soulslike), or faster paced lower stake combat (boomer shooter)
The former fits better to the final game I have in plans, I'm not sure yet through, still testing stuff. Also yeah, the balance will change radically as I plan to add more utility actions such as shield block, parry, dodge, ranged weapons, etc.