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(2 edits) (+1)

It's too confusing in its current state, but I do think there's something genuinely unique here.


I know this is going to make me sound like a brainlet (guilty as charged), but I didn't even realize the diagram on the main screen was information about the food chain, I thought it was some kind of button you could press

The tutorial should open by default when you first click play, because I can guarantee you there are plenty of people who will just press play and then be confused about what's going on (not that I would ever do that, certainly not)
I too feel there should be a visible "next NEXT item" so you could plan things out a little bit more.
Achievements and highscores go a long way in a game like this, I like them a lot. Going for weird achievements is fun.

What's the difference between the two yellow arrows you can use? I assume one is to turn clockwise, and the other turns 180 degrees? What if instead there was one item that let you rotate a creature however you like, as in you click on it, then you select what direction it is facing, and then confirm. Having two different "rotate this thing" powerups seems excessive.


This game seems like it could be a lot of fun once you really start to understand it. But the biggest risk IMO is that players will just give up immediately without giving it much of a try.  Sorry for writing war and peace over here.

Thanks for playing and the great feedback!  There's really good stuff in here.

>I didn't even realize the diagram on the main screen was information about the food chain,

Hmmm, this would definitely be helped by showing the tutorial first.

>The tutorial should open by default when you first click play

This is a good idea, especially because I have the "first login" pop-up already.

>Achievements and highscores go a long way in a game like this, I like them a lot. Going for weird achievements is fun.

This is great to hear, because it's the only real "hook" the game has.  If you have any idea for cool or weird achievements, I'd love to hear them!

>What's the difference between the two yellow arrows you can use?

There's a clockwise, counter-clockwise, and u-turn (180).  I do agree that having 3 gets confusing, it was a bit of a shortcut for easier dev.  I'll look into setting the turn manually.

>the biggest risk IMO is that players will just give up immediately without giving it much of a try.

This is good insight and I agree.  I'll definitely make things to improve this.

>Sorry for writing war and peace over here.

I really really appreciate it.  All of this is great feedback, it's given me lots of good ideas to improve!