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(+1)

I blorblieved and finished the game but I didn't find (or search for) the secret levels. 

It's a little annoying how long it takes to slow down, but once you get in the habit of committing to a sequence of jumps without stopping it's fine.
The floating platform+trampoline level could have used an extra checkpoint or two imo.

This is personal preference but when I play sidescroller games I bind the jump to like K or J, I switched to a controller and it was okay no problem there.
There was a couple of times where I pressed the jump button a split second before blorb landed on a platform and he just walked into the abyss, checking to see if the jump button is pressed when blorb lands could make jumping sequences a little smoother.

Over all nothing that makes blorb stand out as a platformer, but what's there is competent and I had fun finishing it.

Thanks for playing! If I might ask, what do you mean by the floating platform + trampoline level? Is it the oasis background one, because if so, that's one of the secret levels.

 It seems there's a consensus that there should be some kind of jump buffer, never realized it when testing but it makes a whole lot of sense now.

Hey, I'll gladly take competent and that you had fun, because I definitely agree that blorb doesn't stand out as a platformer. I genuinely believe pixel platformers are one of, if not the, WORST genres to try to make a game in. Nobody wants to play them, because why play a marioclone when you could play mario?

(+1)
Is it the oasis background one, because if so, that's one of the secret levels.

Yeah that's the one. 
I guess I assumed that was just a secret levels had to be unlocked by going through a secret exit but I did pickup the first golden nugget.

why play a marioclone when you could play mario

Maybe if marioclone mario was a goblinoid of sorts...