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(+1)

Like the other commenters said, it's brave to make a 3D game on your first try.  You made it work though :)

My biggest issue is with the physics.  The fact that the ball comes to a complete stop when you stop pressing a move button seems very unlike a ball.  Also there's the issue with the moving platforms, but you already mentioned that's a bug.

I also agree that it starts a little too difficult.  If you look at similar games (like Super Monkey Ball) the levels start as straight lines or simple curves with guard rails, then get harder until they're insanely hard at the end.  This lets the user get a feel for the mechanics of the game before challenging them.

Yes I will make simpler levels for the beggining. 

The reason the phyiscs might be a little flawed must be due to the fact that the rigidbody of the ball is of type character and I am manually rotating the mesh. The ball was too difficult at that time to control. I do agree and I will work on the physics a little before the next second update (the first will just fix the shadow issue).  I will also reduce the friction, especially in the icy enviroments and make the rotation of the ball more realistic. 

Thank you for the feedback. I did not think that the issue was noticable before. I wish you good luck for your future game jams!