Thanks for playing! I'm trying to figure out if the lag is me, or something on godot's end. The profiler *looks* fine, but I'm a noob with performance testing games.
>there doesn't really seem to be any tactic or strategy behind it, just spam coins.
There really isn't much, like in IRL coin pushers. Did you use the explosive coins? Those add a bit more strategy. But yeah, I'll see if making the controls better makes the "skill" of the game shine through a bit more.
Thanks again for playing, I appreciate you pushing through the lag.