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(+1)

For a while I was unable to start the game, because pressing "continue" would also press "achievements" right after, looping me between the changelog and achievement menu. The hitboxes for the buttons the menu suck. I suggest using creative commons music instead of this awful 5 second loop you picked. There doesn't seem to be a way to quit to menu after you start a game. The gameplay is not intuitive at all, and should start with a tutorial. Normal players will not click "tutorial" before starting a new game, so you should account for that. The tutorial you currently have implemented is also the worst kind, as nobody wants to read walls of text. The mechanics/graphics have to be more intuitive, as it just feels like random nonsense. 

This is harsh, but very fair criticism.  The button issue is odd, but I bet it's an issue with focus.  The music actually is creative commons music, but I did not spend much time picking it clearly. 


Tutorial is the top of my todo, as well as putting players through it at the start.  Not exactly sure how I will do it, but I'll figure it out.

I really appreciate you playing it, and giving me some clear things to improve on.