Love the vision. There's nice writing in this game. Interesting flavortexts, i.e. the description of the environment on top right seems to evolve as the player character observes more of the structure, description of the stats (Strength, intelligence etc.) offer an intriguing perspective. I couldn't finish it with a 4perception 2intelligence character. Picked up all the items for diesel and found the generator, but didn't know how to actually make the fuel. I guess there's an inventory screen? couldn't figure it out.
Some feedback : 1.There's a room with a pot with 2 sets of Inspect & Cancel options, and a pot with 0 options. 2.Thought the item pickup dialogue was inconsistent. Sometimes you pick up multiple items with "take" option for each item, sometimes it says it grabbed a bunch of items just from taking it once, passcodes are remembered without any take option...this could relate back to exposing the inventory screen to the player more intuitively. 3. the flashlight system is novel but it has room for visual improvement. Could be higher res, or take advantage of other lighting techniques.
Excited to see where it goes.