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Thanks a lot for playing the game!

It's possible to finish the game with 0 in all stats, but yeah, it involves the inventory screen that's crucial for that. I'll have to make a tutorial for that since it seems like a common issue.

>There's a room with a pot with 2 sets of Inspect & Cancel options, and a pot with 0 options. 

Yeah, that's a bug. 1 set should be on the pot with no interactions.

>Sometimes you pick up multiple items with "take" option for each item, sometimes it says it grabbed a bunch of items just from taking it once

Yeah, I see what to mean. I'll fix it for the next demo

>passcodes are remembered without any take option

I didn't want to clutter the inventory with notes, so I made them "memorized". I'll think of how to organize it better, probably with a "Notes" screen

>the flashlight system is novel but it has room for visual improvement

Yeah, it has a lot of tech limitations, It's not pretty on a technical demo and has a lot of limitations, so I'll be doing a lot of fixing with that.

Thanks for your feedback!